While I had done quite a few designs for games I had previously worked on, (Most notably Phantom 2040), SepterraCore was the first game that I was able to really create the world and characters from the ground up and set the tone for the artists that would follow. The story takes place on a world of floating continents, arranged in concentric shells, stacked on top of each other, all revolving around a bio-computer at its Core that holds the secret of the world’s creation. I was lucky to have some very talented people continue the visual design work for the rest of the cast, the hardware, backgrounds and creatures – Some of the most creative artists I have ever had the privilege to work with!
What follows are the original designs I did for the main characters, back when the game was just in its concept phase. The color was done by the incomparable Kathy Tootelian, (who also did the character design for Grubb and Doskias).
Tap each for more detail, and then on the larger image for more info.